weatherless...................45.46157% offense.......................37.65733% balance.......................35.05631% sand..........................25.52690% rain..........................22.56291% hyperoffense..................14.76469% semistall..................... 6.46988% stall......................... 6.05180% sun........................... 5.31197% voltturn...................... 4.85963% dragmag....................... 4.27334% rainstall..................... 3.20975% sandoffense................... 2.49914% hail.......................... 1.76596% choice........................ 1.67411% monotype...................... 1.07458% rainoffense................... 0.69500% sunstall...................... 0.67214% sandstall..................... 0.63342% multiweather.................. 0.61504% trickroom..................... 0.37569% sunoffense.................... 0.32010% monoghost..................... 0.22332% monodragon.................... 0.14294% trapper....................... 0.11511% monosteel..................... 0.10323% monofighting.................. 0.09596% monofire...................... 0.07775% hailstall..................... 0.06843% monowater..................... 0.06110% monopsychic................... 0.05818% monograss..................... 0.05818% tailwind...................... 0.05616% monobug....................... 0.05429% monoice....................... 0.05137% tricksand..................... 0.04665% monodark...................... 0.03973% hailoffense................... 0.03810% monorock...................... 0.03749% monoflying.................... 0.02402% trickhail..................... 0.02305% tricksun...................... 0.02086% monoground.................... 0.01937% monopoison.................... 0.01933% trickrain..................... 0.01239% mononormal.................... 0.01011% monoelectric.................. 0.00956% allweather.................... 0.00371% Stalliness (mean: -0.010) -2.0|### |#### -1.5|######## |############### -1.0|################## |###################### -0.5|####################### |########################## 0.0|############################## |########################## +0.5|###################### |################ +1.0|############ |######## +1.5|#### |## +2.0|## |## +2.5|###### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%