balance.......................42.74099% rain..........................37.72957% sand..........................34.31941% offense.......................24.93143% weatherless...................23.93398% hyperoffense..................13.28928% stall.........................10.17135% semistall..................... 8.86696% rainstall..................... 6.25899% dragmag....................... 5.35418% voltturn...................... 4.50607% hail.......................... 2.10039% sun........................... 2.06011% sandoffense................... 1.47305% sandstall..................... 1.03008% rainoffense................... 0.71215% choice........................ 0.55035% sunstall...................... 0.43555% trickroom..................... 0.42162% hailoffense................... 0.28477% tailwind...................... 0.16779% multiweather.................. 0.14345% monotype...................... 0.13161% monofighting.................. 0.08790% hailstall..................... 0.03774% sunoffense.................... 0.03683% monodragon.................... 0.01810% monofire...................... 0.01350% tricksun...................... 0.00766% monodark...................... 0.00534% monoghost..................... 0.00378% tricksand..................... 0.00297% monowater..................... 0.00207% monoice....................... 0.00068% monorock...................... 0.00014% trapper....................... 0.00013% monoelectric.................. 0.00006% monosteel..................... 0.00006% monopsychic................... 0.00004% monograss..................... 0.00000% monoflying.................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% monobug....................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.214) -2.0|#### |# -1.5|############ |########## -1.0|############# |################ -0.5|########## |############## 0.0|############################## |########################## +0.5|########################### |################### +1.0|############### |############ +1.5|#### |### +2.0|#### |#### +2.5|####### |##### +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%