weatherless...................78.46471% balance.......................41.19198% offense.......................36.69596% sand..........................14.50700% hyperoffense.................. 9.39028% semistall..................... 8.32464% sun........................... 6.20709% voltturn...................... 4.87503% stall......................... 4.39714% rain.......................... 1.73853% multiweather.................. 1.37050% monotype...................... 1.23592% sandstall..................... 0.85416% choice........................ 0.76902% trickroom..................... 0.71684% sunoffense.................... 0.57402% sandoffense................... 0.57127% dragmag....................... 0.54655% hail.......................... 0.47240% monograss..................... 0.18951% monoground.................... 0.16479% monowater..................... 0.13183% monoflying.................... 0.11535% mononormal.................... 0.09338% monofairy..................... 0.08789% monobug....................... 0.07965% monofire...................... 0.07690% monoelectric.................. 0.07416% sunstall...................... 0.06042% monopsychic................... 0.05493% monorock...................... 0.05218% monodragon.................... 0.04394% tricksand..................... 0.04120% monosteel..................... 0.03845% monoice....................... 0.03845% monoghost..................... 0.02746% monodark...................... 0.02746% tailwind...................... 0.02472% hailstall..................... 0.01648% rainoffense................... 0.01099% monopoison.................... 0.00824% rainstall..................... 0.00275% Stalliness (mean: 0.085) -2.0|# |### -1.5|###### |######### -1.0|############ |################# -0.5|######################### |########################### 0.0|############################## |############################## +0.5|########################## |####################### +1.0|############# |########## +1.5|###### |###### +2.0|## |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.40%