weatherless...................90.45245% offense.......................45.41225% hyperoffense..................25.23461% balance.......................20.98272% monotype...................... 9.53410% sun........................... 6.82953% semistall..................... 4.78451% stall......................... 3.58591% sand.......................... 1.98836% mononormal.................... 1.60500% monoflying.................... 1.50340% monosteel..................... 1.25727% sunoffense.................... 0.99640% monopsychic................... 0.97307% monowater..................... 0.84772% monorock...................... 0.74941% hail.......................... 0.70991% monobug....................... 0.70848% monofire...................... 0.70147% monofighting.................. 0.68673% monoelectric.................. 0.61003% monopoison.................... 0.55451% monodark...................... 0.50170% monoground.................... 0.49398% monograss..................... 0.49326% monoghost..................... 0.47065% monofairy..................... 0.46622% monodragon.................... 0.41599% sandoffense................... 0.19647% monoice....................... 0.18073% rain.......................... 0.17930% multiweather.................. 0.15068% sunstall...................... 0.12435% dragmag....................... 0.07327% hailoffense................... 0.07269% sandstall..................... 0.04407% hailstall..................... 0.03019% rainoffense................... 0.03005% rainstall..................... 0.00730% batonpass..................... 0.00258% voltturn...................... 0.00157% trickroom..................... 0.00043% tailwind...................... 0.00014% Stalliness (mean: -0.368) |# -2.0|#### |############## -1.0|########################## |############################## 0.0|###################### |############ +1.0|####### |### +2.0|## |# +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.81%