weatherless...................75.39305% voltturn......................37.42307% balance.......................32.82654% offense.......................25.01671% hyperoffense..................22.06224% sun...........................19.06353% stall.........................13.65352% sunoffense.................... 9.49034% semistall..................... 6.44099% monotype...................... 4.43095% rain.......................... 3.56033% monofighting.................. 2.57857% sand.......................... 1.87718% trickroom..................... 0.86748% monopsychic................... 0.86430% monosteel..................... 0.64470% hail.......................... 0.41808% sandstall..................... 0.39584% hailoffense................... 0.32300% multiweather.................. 0.29682% choice........................ 0.13975% sunstall...................... 0.11145% monodragon.................... 0.09876% monopoison.................... 0.08719% tricksun...................... 0.08280% monoelectric.................. 0.07435% monowater..................... 0.07379% dragmag....................... 0.04423% rainstall..................... 0.02658% sandoffense................... 0.02272% rainoffense................... 0.01676% monoflying.................... 0.00462% allweather.................... 0.00408% monofire...................... 0.00379% mononormal.................... 0.00132% hailstall..................... 0.00098% monograss..................... 0.00025% monoghost..................... 0.00009% trapper....................... 0.00001% monodark...................... 0.00001% monofairy..................... 0.00001% monobug....................... 0.00001% monoground.................... 0.00000% monoice....................... 0.00000% monorock...................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: 0.187) -2.0|#### |################## -1.0|################ |################ 0.0|################## |############## +1.0|############################## |## +2.0|## |############ +3.0|#### | more negative = more offensive, more positive = more stall one # = 0.74%