weatherless...................49.23968% offense.......................42.02922% sun...........................36.80410% hyperoffense..................24.64439% balance.......................22.75138% rain..........................21.09564% multiweather.................. 9.45897% sunoffense.................... 6.61773% semistall..................... 5.71135% stall......................... 4.86366% batonpass..................... 4.34031% trickroom..................... 3.58891% sand.......................... 2.28108% monotype...................... 2.08834% rainoffense................... 1.85968% trickrain..................... 1.10229% sandstall..................... 0.58991% monopsychic................... 0.53343% mononormal.................... 0.48421% sunstall...................... 0.47466% choice........................ 0.42963% gravity....................... 0.34623% hail.......................... 0.29301% monoflying.................... 0.24856% monoghost..................... 0.22646% dragmag....................... 0.16571% monofighting.................. 0.14934% voltturn...................... 0.14626% monosteel..................... 0.14430% monoground.................... 0.12208% monofairy..................... 0.11864% tricksun...................... 0.10651% monodragon.................... 0.10442% rainstall..................... 0.08994% monobug....................... 0.07884% monowater..................... 0.06631% monograss..................... 0.06580% tailwind...................... 0.06345% trapper....................... 0.05331% swagplay...................... 0.05157% monoice....................... 0.04500% sandoffense................... 0.03636% monopoison.................... 0.03562% monofire...................... 0.02282% monoelectric.................. 0.02048% hailoffense................... 0.01753% monodark...................... 0.01551% monorock...................... 0.01386% hailstall..................... 0.00746% trickhail..................... 0.00517% tricksand..................... 0.00012% allweather.................... 0.00011% fear.......................... 0.00002% sandfear...................... 0.00000% Stalliness (mean: -0.295) |### -2.0|#### |############ -1.0|###################### |############################## 0.0|################## |############## +1.0|######### |#### +2.0|## |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.83%