weatherless...................63.87530% balance.......................49.78280% offense.......................42.94243% sun...........................13.96449% rain.......................... 9.52930% sand.......................... 7.82502% hail.......................... 6.38672% trickroom..................... 4.95247% tailwind...................... 4.47571% semistall..................... 3.55514% hyperoffense.................. 2.79681% voltturn...................... 2.01043% multiweather.................. 1.28535% monotype...................... 0.92462% stall......................... 0.92282% dragmag....................... 0.84807% tricksand..................... 0.40338% sandoffense................... 0.36906% tricksun...................... 0.32107% monowater..................... 0.24000% monoice....................... 0.19012% trickhail..................... 0.15106% sunoffense.................... 0.12217% monoelectric.................. 0.11132% hailoffense................... 0.07697% monofire...................... 0.07618% monopoison.................... 0.07342% gravity....................... 0.06698% rainoffense................... 0.05214% mononormal.................... 0.05137% batonpass..................... 0.05101% monobug....................... 0.05013% monoghost..................... 0.03306% monosteel..................... 0.02602% sunstall...................... 0.02417% monoground.................... 0.01950% monofairy..................... 0.01859% sandstall..................... 0.01771% rainstall..................... 0.01678% monodragon.................... 0.01302% trickrain..................... 0.01252% monopsychic................... 0.00978% monograss..................... 0.00582% monodark...................... 0.00532% hailstall..................... 0.00478% monoflying.................... 0.00098% Stalliness (mean: 0.045) -1.5|# |# -1.0|### |######### -0.5|################ |################# 0.0|############################## |########################### +0.5|################# |########## +1.0|#### |# +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.72%