weatherless...................54.58237% balance.......................52.55165% offense.......................42.93627% sun...........................15.67986% sand..........................11.60546% rain..........................11.45567% hail.......................... 8.92769% tailwind...................... 7.49996% trickroom..................... 5.68434% semistall..................... 3.17912% voltturn...................... 3.05510% dragmag....................... 2.29562% multiweather.................. 1.83661% hyperoffense.................. 0.96779% tricksand..................... 0.50842% stall......................... 0.36516% sandoffense................... 0.28440% monotype...................... 0.24797% tricksun...................... 0.20377% trickhail..................... 0.16728% monowater..................... 0.08424% monofire...................... 0.08341% monoelectric.................. 0.04548% rainoffense................... 0.02942% monoice....................... 0.01935% sunoffense.................... 0.01726% monoghost..................... 0.00514% monopoison.................... 0.00429% monograss..................... 0.00280% gravity....................... 0.00261% monofairy..................... 0.00243% trickrain..................... 0.00140% monopsychic................... 0.00047% mononormal.................... 0.00030% batonpass..................... 0.00028% hailoffense................... 0.00019% monoground.................... 0.00003% monodark...................... 0.00001% monodragon.................... 0.00001% monosteel..................... 0.00000% monoflying.................... 0.00000% sandstall..................... 0.00000% sunstall...................... 0.00000% monobug....................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.065) -1.5| | -1.0|# |####### -0.5|############## |############ 0.0|############################## |###################### +0.5|############### |######## +1.0|### |# +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.88%