weatherless...................67.04700% offense.......................54.22611% sand..........................23.35266% hyperoffense..................22.48016% balance.......................19.41311% sun........................... 7.57402% rain.......................... 3.42442% multiweather.................. 3.16970% voltturn...................... 2.94777% semistall..................... 2.38226% monotype...................... 2.32809% sandoffense................... 2.04391% hail.......................... 1.85335% stall......................... 1.49836% sunoffense.................... 1.25410% trickroom..................... 0.85064% dragmag....................... 0.76510% batonpass..................... 0.54888% rainoffense................... 0.52702% sandstall..................... 0.44813% mononormal.................... 0.37210% monopoison.................... 0.28798% hailoffense................... 0.26232% monobug....................... 0.25947% monowater..................... 0.24474% monosteel..................... 0.15445% monoflying.................... 0.12878% monoghost..................... 0.12688% monofire...................... 0.11785% monograss..................... 0.09694% monodark...................... 0.09267% monoice....................... 0.08506% monoelectric.................. 0.07699% monofairy..................... 0.07366% monodragon.................... 0.06653% trapper....................... 0.05275% monofighting.................. 0.04752% monopsychic................... 0.04229% gravity....................... 0.04134% monorock...................... 0.04087% hailstall..................... 0.03469% trickhail..................... 0.03136% tricksand..................... 0.02851% monoground.................... 0.02614% trickrain..................... 0.02376% tailwind...................... 0.01521% tricksun...................... 0.01331% rainstall..................... 0.01188% sunstall...................... 0.00998% allweather.................... 0.00428% Stalliness (mean: -0.433) |##### -1.5|########## |################## -1.0|######################## |########################### -0.5|############################## |############################ 0.0|#################### |############# +0.5|########## |###### +1.0|### |## +1.5|## |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%