weatherless...................64.66897% offense.......................54.11598% sand..........................26.64469% hyperoffense..................22.36373% balance.......................19.54064% sun........................... 7.46979% multiweather.................. 3.27190% rain.......................... 3.21165% voltturn...................... 2.90313% semistall..................... 2.43167% sandoffense................... 2.13379% stall......................... 1.54799% hail.......................... 1.34954% sunoffense.................... 1.32024% monotype...................... 1.07500% trickroom..................... 0.74548% dragmag....................... 0.74069% sandstall..................... 0.50738% rainoffense................... 0.47499% batonpass..................... 0.28473% monowater..................... 0.23212% hailoffense................... 0.15643% monobug....................... 0.13592% monoflying.................... 0.12050% monopoison.................... 0.10021% mononormal.................... 0.09518% monoghost..................... 0.07782% monofire...................... 0.05752% monosteel..................... 0.05749% gravity....................... 0.04022% trickrain..................... 0.03180% monodark...................... 0.03112% monoelectric.................. 0.03074% monorock...................... 0.02627% monograss..................... 0.02413% trapper....................... 0.02393% monoice....................... 0.02176% tricksand..................... 0.02069% tricksun...................... 0.01881% trickhail..................... 0.01577% monodragon.................... 0.01552% monofairy..................... 0.01498% monoground.................... 0.01446% hailstall..................... 0.01376% tailwind...................... 0.01188% monopsychic................... 0.01087% monofighting.................. 0.01019% allweather.................... 0.00630% sunstall...................... 0.00570% rainstall..................... 0.00463% Stalliness (mean: -0.425) |#### -1.5|########## |################## -1.0|######################## |########################### -0.5|############################## |############################ 0.0|#################### |############# +0.5|########## |###### +1.0|### |## +1.5|## |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%