weatherless...................60.76996% offense.......................57.10040% sand..........................34.01615% balance.......................20.52397% hyperoffense..................17.63223% sun........................... 5.79649% multiweather.................. 3.05178% semistall..................... 2.99817% rain.......................... 2.15005% voltturn...................... 2.02085% sandoffense................... 1.98035% stall......................... 1.74522% sandstall..................... 0.68066% sunoffense.................... 0.59181% hail.......................... 0.32259% monotype...................... 0.26517% rainoffense................... 0.23667% dragmag....................... 0.22046% monoflying.................... 0.12354% trickroom..................... 0.09064% gravity....................... 0.08082% batonpass..................... 0.06765% hailoffense................... 0.05470% monowater..................... 0.03857% monobug....................... 0.02493% monopoison.................... 0.02457% trapper....................... 0.01679% monoghost..................... 0.01490% tricksun...................... 0.01019% monofire...................... 0.00976% monosteel..................... 0.00793% trickrain..................... 0.00560% monoground.................... 0.00503% trickhail..................... 0.00469% mononormal.................... 0.00356% monoelectric.................. 0.00269% monodark...................... 0.00261% monoice....................... 0.00224% monograss..................... 0.00141% monorock...................... 0.00137% monofighting.................. 0.00132% hailstall..................... 0.00062% monodragon.................... 0.00061% tailwind...................... 0.00048% sunstall...................... 0.00022% allweather.................... 0.00015% monofairy..................... 0.00013% tricksand..................... 0.00005% monopsychic................... 0.00001% rainstall..................... 0.00000% Stalliness (mean: -0.354) |## -1.5|######### |############# -1.0|################## |####################### -0.5|############################## |########################### 0.0|################## |############ +0.5|########## |###### +1.0|### |# +1.5|## |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.56%