weatherless...................77.22205% offense.......................42.24715% balance.......................40.69956% sun...........................16.30798% voltturn......................13.86046% semistall..................... 8.36908% hyperoffense.................. 4.92783% rain.......................... 4.19599% stall......................... 3.75637% sand.......................... 2.43448% monotype...................... 0.41149% monoelectric.................. 0.41149% multiweather.................. 0.40319% sunoffense.................... 0.39017% hail.......................... 0.24269% hailoffense................... 0.21956% trickroom..................... 0.12682% choice........................ 0.11088% sandoffense................... 0.04095% monoghost..................... 0.00000% monofire...................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monopoison.................... 0.00000% monofighting.................. 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% sandstall..................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.023) |## -1.5|### |## -1.0|### |########################## -0.5|############ |################### 0.0|############ |############################## +0.5|################# |##### +1.0|############# |# +1.5|# |##### +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.66%