offense.......................55.39739% weatherless...................39.54256% sun...........................38.75079% rain..........................35.76982% balance.......................32.70209% multiweather..................17.50913% hyperoffense.................. 8.65266% trickroom..................... 5.87670% tailwind...................... 2.92113% tricksun...................... 2.63876% semistall..................... 2.63812% monotype...................... 2.07049% sand.......................... 1.92850% hail.......................... 1.80282% trickrain..................... 1.68165% rainoffense................... 1.61517% sunoffense.................... 1.37653% choice........................ 0.97564% stall......................... 0.60974% voltturn...................... 0.53207% batonpass..................... 0.46820% dragmag....................... 0.42266% gravity....................... 0.31339% mononormal.................... 0.29109% monowater..................... 0.28034% monodragon.................... 0.26616% monofairy..................... 0.18458% monoflying.................... 0.17432% monopoison.................... 0.15270% monoghost..................... 0.14869% hailstall..................... 0.09926% monofire...................... 0.09264% monopsychic................... 0.09048% monoice....................... 0.08982% sandoffense................... 0.08973% monoelectric.................. 0.08265% hailoffense................... 0.07741% monosteel..................... 0.07039% sandstall..................... 0.06418% rainstall..................... 0.06186% trickhail..................... 0.05991% monograss..................... 0.05123% tricksand..................... 0.04857% sunstall...................... 0.04425% monobug....................... 0.03466% monofighting.................. 0.02355% trapper....................... 0.01544% monodark...................... 0.01500% monorock...................... 0.01381% monoground.................... 0.00961% swagplay...................... 0.00285% allweather.................... 0.00119% Stalliness (mean: -0.202) |# -1.5|## |###### -1.0|############### |######################## -0.5|############################## |############################ 0.0|############################## |###################### +0.5|############### |######## +1.0|#### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.52%