offense.......................59.61017% sun...........................51.61480% rain..........................44.34127% balance.......................30.31524% weatherless...................24.17662% multiweather..................21.68678% trickroom..................... 9.93124% hyperoffense.................. 8.37687% tricksun...................... 6.27027% tailwind...................... 4.98488% trickrain..................... 3.37487% rainoffense................... 2.34108% choice........................ 1.81788% sunoffense.................... 1.55357% semistall..................... 1.49469% monotype...................... 1.15972% sand.......................... 0.84007% hail.......................... 0.77078% batonpass..................... 0.38513% gravity....................... 0.34322% voltturn...................... 0.29842% monopoison.................... 0.28180% dragmag....................... 0.27981% monoflying.................... 0.24660% stall......................... 0.20303% mononormal.................... 0.17547% monofairy..................... 0.11453% hailstall..................... 0.09539% monodragon.................... 0.08398% monowater..................... 0.06990% sandoffense................... 0.06766% trickhail..................... 0.04093% monopsychic................... 0.03912% sandstall..................... 0.03648% monosteel..................... 0.03221% monoelectric.................. 0.02904% monoice....................... 0.02890% monoghost..................... 0.02619% tricksand..................... 0.02560% monofire...................... 0.01927% rainstall..................... 0.01914% sunstall...................... 0.00773% monobug....................... 0.00528% monograss..................... 0.00438% hailoffense................... 0.00412% monofighting.................. 0.00193% trapper....................... 0.00133% monodark...................... 0.00045% monorock...................... 0.00043% monoground.................... 0.00025% swagplay...................... 0.00003% allweather.................... 0.00000% Stalliness (mean: -0.252) |# -1.5|## |###### -1.0|############### |##################### -0.5|############################## |########################## 0.0|############################ |################# +0.5|############## |##### +1.0|### |# +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.59%