sun...........................67.82902% offense.......................61.52297% rain..........................48.84353% balance.......................32.50961% multiweather..................31.11503% trickroom.....................14.72647% weatherless...................14.05962% tricksun......................11.48529% tailwind...................... 5.80699% hyperoffense.................. 4.98332% trickrain..................... 3.90582% choice........................ 1.87835% rainoffense................... 1.62309% semistall..................... 0.94533% sunoffense.................... 0.50197% monotype...................... 0.33659% gravity....................... 0.26040% sand.......................... 0.24698% voltturn...................... 0.18705% hail.......................... 0.14383% dragmag....................... 0.08613% monoflying.................... 0.07933% monopoison.................... 0.07857% mononormal.................... 0.05386% monodragon.................... 0.04576% stall......................... 0.03877% sandoffense................... 0.02754% hailstall..................... 0.02303% monofairy..................... 0.02113% monopsychic................... 0.01770% monosteel..................... 0.01125% monowater..................... 0.01040% monoelectric.................. 0.00921% batonpass..................... 0.00885% rainstall..................... 0.00784% trickhail..................... 0.00743% monoice....................... 0.00677% sandstall..................... 0.00176% monofire...................... 0.00121% sunstall...................... 0.00097% monoghost..................... 0.00073% tricksand..................... 0.00040% monobug....................... 0.00032% monograss..................... 0.00021% trapper....................... 0.00021% hailoffense................... 0.00017% monofighting.................. 0.00012% monodark...................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.214) | -1.5|# |#### -1.0|############# |################## -0.5|############################## |########################### 0.0|############################ |################# +0.5|############### |#### +1.0|### | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.63%