weatherless...................71.20087% offense.......................53.73459% balance.......................35.58823% trickroom.....................22.42307% sun...........................10.77028% sand..........................10.04772% hail..........................10.01648% tricksun...................... 6.41996% hyperoffense.................. 5.20633% semistall..................... 4.81759% tricksand..................... 3.85404% trickhail..................... 3.77774% tailwind...................... 2.67284% multiweather.................. 2.29068% choice........................ 1.27979% hailoffense................... 0.76366% stall......................... 0.65326% sunoffense.................... 0.43595% monotype...................... 0.27620% rain.......................... 0.25533% voltturn...................... 0.19589% gravity....................... 0.17728% mononormal.................... 0.14149% hailstall..................... 0.13665% monorock...................... 0.06180% monobug....................... 0.03246% monoice....................... 0.02216% trickrain..................... 0.01331% sunstall...................... 0.00876% batonpass..................... 0.00571% dragmag....................... 0.00560% sandstall..................... 0.00481% monograss..................... 0.00429% monoground.................... 0.00417% monoflying.................... 0.00329% monodark...................... 0.00255% monoghost..................... 0.00147% monowater..................... 0.00124% rainoffense................... 0.00057% monosteel..................... 0.00045% monoelectric.................. 0.00044% trapper....................... 0.00038% monofire...................... 0.00022% monopoison.................... 0.00012% sandoffense................... 0.00007% monodragon.................... 0.00004% monopsychic................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.090) -2.0| |# -1.5|# |### -1.0|#### |###################### -0.5|############################## |####################### 0.0|######################### |######################## +0.5|############### |######## +1.0|### |# +1.5|#### | +2.0| | more negative = more offensive, more positive = more stall one # = 0.60%