weatherless...................74.96620% offense.......................45.59853% balance.......................32.70767% hyperoffense..................12.81469% sun...........................11.71195% rain.......................... 7.07066% sand.......................... 6.38192% voltturn...................... 5.70712% semistall..................... 4.68120% stall......................... 4.19791% trickroom..................... 2.37351% multiweather.................. 1.25254% hail.......................... 1.12553% sandstall..................... 0.72716% sunoffense.................... 0.70796% monotype...................... 0.68132% choice........................ 0.56197% sandoffense................... 0.36193% hailoffense................... 0.19107% rainoffense................... 0.18073% monowater..................... 0.15676% tricksun...................... 0.14525% dragmag....................... 0.14457% rainstall..................... 0.11314% trickrain..................... 0.07180% monoelectric.................. 0.06459% sunstall...................... 0.05988% monodark...................... 0.05822% monoghost..................... 0.04983% monoice....................... 0.04537% monofairy..................... 0.04086% mononormal.................... 0.04074% monorock...................... 0.03924% monopsychic................... 0.03919% monodragon.................... 0.03858% monobug....................... 0.03825% tricksand..................... 0.02647% monoflying.................... 0.02232% hailstall..................... 0.01724% monopoison.................... 0.01422% monosteel..................... 0.01402% gravity....................... 0.01196% monoground.................... 0.01095% monofire...................... 0.01045% tailwind...................... 0.00715% monograss..................... 0.00667% monofighting.................. 0.00485% trickhail..................... 0.00408% Stalliness (mean: -0.081) |## -1.5|##### |########## -1.0|################# |#################### -0.5|######################### |########################### 0.0|############################## |###################### +0.5|################ |############ +1.0|####### |#### +1.5|### |## +2.0|## |# +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.48%