weatherless...................74.23396% offense.......................43.33893% balance.......................30.08292% hyperoffense..................13.64247% sun...........................12.41874% rain.......................... 7.83733% stall......................... 7.03047% semistall..................... 5.90522% sand.......................... 5.47606% voltturn...................... 5.22973% trickroom..................... 3.41951% sandstall..................... 1.31688% hail.......................... 0.80698% multiweather.................. 0.77307% sunoffense.................... 0.69924% monotype...................... 0.41724% choice........................ 0.40737% rainstall..................... 0.37670% sandoffense................... 0.22199% hailoffense................... 0.19077% tricksun...................... 0.17238% trickrain..................... 0.16139% monowater..................... 0.15986% sunstall...................... 0.15958% rainoffense................... 0.15507% monorock...................... 0.04831% monoelectric.................. 0.04545% monofairy..................... 0.04459% dragmag....................... 0.03660% hailstall..................... 0.03353% tricksand..................... 0.02734% monodark...................... 0.02036% monopsychic................... 0.01987% mononormal.................... 0.01552% monosteel..................... 0.01495% monoghost..................... 0.01431% gravity....................... 0.01298% monodragon.................... 0.01156% monoice....................... 0.00982% monobug....................... 0.00607% monoflying.................... 0.00278% trickhail..................... 0.00232% monopoison.................... 0.00151% monoground.................... 0.00140% monofire...................... 0.00056% monograss..................... 0.00031% tailwind...................... 0.00000% monofighting.................. 0.00000% Stalliness (mean: -0.014) |# -1.5|####### |############# -1.0|################# |###################### -0.5|######################### |############################ 0.0|############################## |##################### +0.5|############### |########### +1.0|####### |###### +1.5|##### |### +2.0|### |# +2.5|### |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.45%