weatherless...................70.84887% offense.......................42.82168% balance.......................25.90253% sun...........................16.27748% stall.........................11.79210% hyperoffense..................10.46832% semistall..................... 9.01537% rain.......................... 6.78375% sand.......................... 6.04342% voltturn...................... 5.13590% sandstall..................... 3.05346% trickroom..................... 3.02483% sunoffense.................... 1.48822% rainstall..................... 0.62355% hail.......................... 0.56885% multiweather.................. 0.52237% choice........................ 0.39739% monotype...................... 0.31515% sandoffense................... 0.26251% sunstall...................... 0.25197% tricksun...................... 0.16725% rainoffense................... 0.14026% trickrain..................... 0.12978% monowater..................... 0.12811% hailoffense................... 0.12558% monofairy..................... 0.07795% monoelectric.................. 0.04236% monorock...................... 0.03515% hailstall..................... 0.02623% gravity....................... 0.02018% monosteel..................... 0.01728% dragmag....................... 0.01195% tricksand..................... 0.00632% monoice....................... 0.00381% monopsychic................... 0.00333% monoghost..................... 0.00267% monodragon.................... 0.00264% mononormal.................... 0.00145% monodark...................... 0.00016% monobug....................... 0.00012% monoflying.................... 0.00006% monofire...................... 0.00004% trickhail..................... 0.00004% monoground.................... 0.00002% monopoison.................... 0.00001% monograss..................... 0.00000% tailwind...................... 0.00000% monofighting.................. 0.00000% Stalliness (mean: 0.175) |# -1.5|### |######## -1.0|############# |################# -0.5|################### |####################### 0.0|############################## |############## +0.5|######## |####### +1.0|######## |######### +1.5|### |### +2.0|###### |# +2.5|#### |### +3.0|## more negative = more offensive, more positive = more stall one # = 0.54%