weatherless...................95.88643% offense.......................60.75077% hyperoffense..................29.53784% balance....................... 9.41761% voltturn...................... 6.50742% hail.......................... 3.33054% hailoffense................... 2.30197% sand.......................... 0.76857% trickroom..................... 0.31286% semistall..................... 0.29188% monotype...................... 0.23432% sun........................... 0.20886% multiweather.................. 0.15136% monowater..................... 0.10042% rain.......................... 0.08174% rainoffense................... 0.06448% monopoison.................... 0.04632% monodark...................... 0.02848% monofighting.................. 0.02504% sunoffense.................... 0.02155% dragmag....................... 0.01074% monograss..................... 0.00688% choice........................ 0.00639% monobug....................... 0.00474% mononormal.................... 0.00396% sandoffense................... 0.00384% monorock...................... 0.00369% monofire...................... 0.00366% monoice....................... 0.00345% monopsychic................... 0.00299% monodragon.................... 0.00254% stall......................... 0.00190% monoflying.................... 0.00061% monoground.................... 0.00055% trapper....................... 0.00047% monoghost..................... 0.00045% monofairy..................... 0.00035% monoelectric.................. 0.00031% monosteel..................... 0.00020% sandstall..................... 0.00016% tailwind...................... 0.00003% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.679) -2.5|# |## -2.0|# |##### -1.5|################# |########## -1.0|################# |################# -0.5|############################## |########################## 0.0|############## |##### +0.5|### |# +1.0| | more negative = more offensive, more positive = more stall one # = 0.67%