weatherless...................65.75968% offense.......................58.49484% balance.......................26.59362% sun...........................21.70242% hyperoffense..................11.39233% rain..........................10.00691% sand.......................... 7.93837% multiweather.................. 6.39368% semistall..................... 2.87447% monotype...................... 1.93614% sunoffense.................... 1.42572% hail.......................... 1.24343% voltturn...................... 1.16667% sandoffense................... 0.67736% stall......................... 0.64474% trickroom..................... 0.62363% rainoffense................... 0.49507% monoghost..................... 0.26864% monobug....................... 0.18805% monowater..................... 0.15159% monosteel..................... 0.14967% monodragon.................... 0.14775% monofire...................... 0.14392% monoelectric.................. 0.13432% mononormal.................... 0.12473% monoflying.................... 0.11705% monopsychic................... 0.10554% monorock...................... 0.10554% monograss..................... 0.09978% monofighting.................. 0.09211% choice........................ 0.09211% monopoison.................... 0.09019% dragmag....................... 0.08635% monofairy..................... 0.07484% sandstall..................... 0.07292% monodark...................... 0.06908% monoice....................... 0.06716% monoground.................... 0.06524% tricksand..................... 0.04605% sunstall...................... 0.03646% rainstall..................... 0.03646% hailoffense................... 0.03070% tailwind...................... 0.01727% tricksun...................... 0.01535% trickhail..................... 0.00192% trapper....................... 0.00192% Stalliness (mean: -0.268) |# -1.5|#### |######### -1.0|############## |####################### -0.5|############################## |############################# 0.0|######################## |################# +0.5|########## |###### +1.0|#### |## +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.57%