weatherless...................63.54729% offense.......................51.56884% balance.......................31.35133% sun...........................28.09449% hyperoffense..................10.55610% rain.......................... 6.67685% semistall..................... 5.86804% sand.......................... 5.24482% multiweather.................. 4.11687% sunoffense.................... 2.90550% voltturn...................... 2.60166% monotype...................... 1.70803% trickroom..................... 1.18599% monoghost..................... 0.97936% stall......................... 0.65570% hail.......................... 0.57762% sandoffense................... 0.21030% rainoffense................... 0.19497% tricksand..................... 0.12002% monosteel..................... 0.10665% monobug....................... 0.09565% sandstall..................... 0.08918% monoelectric.................. 0.06249% monopsychic................... 0.06114% monofire...................... 0.05978% monowater..................... 0.05815% monorock...................... 0.05411% monoice....................... 0.04055% monograss..................... 0.03989% tricksun...................... 0.03863% monoflying.................... 0.03291% monopoison.................... 0.02948% tailwind...................... 0.02877% hailoffense................... 0.02736% monofighting.................. 0.01993% mononormal.................... 0.01988% monodragon.................... 0.01919% dragmag....................... 0.01344% monofairy..................... 0.01254% sunstall...................... 0.01138% monoground.................... 0.00930% monodark...................... 0.00919% choice........................ 0.00393% rainstall..................... 0.00141% trickhail..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.153) |# -1.5|#### |########## -1.0|############## |######################## -0.5|############################## |############################## 0.0|########################### |###################### +0.5|############## |########### +1.0|####### |###### +1.5|### | +2.0| | more negative = more offensive, more positive = more stall one # = 0.49%