weatherless...................93.30889% hyperoffense..................49.10390% offense.......................46.24898% balance....................... 4.53973% sand.......................... 3.71769% hail.......................... 2.62534% voltturn...................... 2.24765% trickroom..................... 2.08472% hailoffense................... 1.00718% monotype...................... 0.71466% sandoffense................... 0.63690% dragmag....................... 0.50729% sun........................... 0.29253% rain.......................... 0.15922% sunoffense.................... 0.12220% monorock...................... 0.11109% multiweather.................. 0.10368% tailwind...................... 0.10368% mononormal.................... 0.09627% monowater..................... 0.07776% semistall..................... 0.06665% monopsychic................... 0.06295% monosteel..................... 0.05925% monofire...................... 0.05925% monopoison.................... 0.05554% rainoffense................... 0.05184% monobug....................... 0.04814% monodragon.................... 0.04814% monoflying.................... 0.04814% monograss..................... 0.04073% tricksand..................... 0.04073% stall......................... 0.04073% monoground.................... 0.02592% monodark...................... 0.02222% monofighting.................. 0.02222% monoice....................... 0.01481% monoghost..................... 0.01111% monofairy..................... 0.00741% monoelectric.................. 0.00741% trapper....................... 0.00370% Stalliness (mean: -0.955) -2.0|#### |############ -1.5|################## |######################### -1.0|############################## |######################### -0.5|################# |########## 0.0|###### |### +0.5|# | more negative = more offensive, more positive = more stall one # = 0.66%