weatherless...................98.76176% hyperoffense..................64.09745% offense.......................32.26305% balance....................... 3.60486% trickroom..................... 2.93617% voltturn...................... 1.17146% sand.......................... 0.66768% hail.......................... 0.56098% dragmag....................... 0.38089% hailoffense................... 0.34052% sandoffense................... 0.19339% stall......................... 0.03464% monotype...................... 0.01741% rain.......................... 0.01365% monorock...................... 0.01347% multiweather.................. 0.01205% rainoffense................... 0.01099% sun........................... 0.00798% sunoffense.................... 0.00778% tricksand..................... 0.00591% monosteel..................... 0.00184% monodark...................... 0.00155% monofighting.................. 0.00125% monopsychic................... 0.00062% monowater..................... 0.00015% mononormal.................... 0.00010% monofire...................... 0.00000% monopoison.................... 0.00000% monoghost..................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% tailwind...................... 0.00000% monoflying.................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% trapper....................... 0.00000% semistall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -1.078) -2.0|### |########### -1.5|############### |############################## -1.0|########################## |############# -0.5|######## |### 0.0|#### |# +0.5|## | more negative = more offensive, more positive = more stall one # = 0.87%