weatherless...................92.41342% offense.......................49.00617% balance.......................38.50541% hyperoffense.................. 7.87939% voltturn...................... 7.49436% hail.......................... 5.21607% semistall..................... 3.51774% trickroom..................... 1.74510% sun........................... 1.10615% stall......................... 1.09129% rain.......................... 1.06638% monotype...................... 0.79978% choice........................ 0.36624% sunoffense.................... 0.35400% trickhail..................... 0.29500% sand.......................... 0.24518% hailoffense................... 0.20322% rainoffense................... 0.17001% mononormal.................... 0.14073% monoice....................... 0.09921% monofighting.................. 0.08653% monograss..................... 0.07561% monobug....................... 0.07080% monorock...................... 0.05900% monowater..................... 0.05332% monoghost..................... 0.05201% monoflying.................... 0.05113% hailstall..................... 0.04764% multiweather.................. 0.04414% monoelectric.................. 0.04414% tailwind...................... 0.04064% rainstall..................... 0.03846% monofire...................... 0.03715% monodark...................... 0.02972% monopoison.................... 0.02666% monopsychic................... 0.02666% sunstall...................... 0.02535% dragmag....................... 0.01267% monosteel..................... 0.00874% gravity....................... 0.00699% sandoffense................... 0.00306% monodragon.................... 0.00306% sandstall..................... 0.00306% monofairy..................... 0.00306% monoground.................... 0.00306% trapper....................... 0.00219% tricksun...................... 0.00131% fear.......................... 0.00044% Stalliness (mean: -0.104) |## -1.5|### |##### -1.0|######### |################# -0.5|######################## |############################## 0.0|############################## |########################## +0.5|################# |########## +1.0|###### |### +1.5|## |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.54%