weatherless...................93.08773% offense.......................49.19012% balance.......................39.09388% voltturn...................... 8.49313% hyperoffense.................. 7.25115% hail.......................... 4.84190% semistall..................... 3.40321% trickroom..................... 1.98882% stall......................... 1.06164% sun........................... 1.03796% rain.......................... 0.81936% monotype...................... 0.57608% sunoffense.................... 0.40289% choice........................ 0.36583% trickhail..................... 0.32495% sand.......................... 0.24723% hailoffense................... 0.17634% rainoffense................... 0.15795% mononormal.................... 0.11395% monoice....................... 0.08695% monograss..................... 0.06329% monoghost..................... 0.06157% hailstall..................... 0.04655% monowater..................... 0.04535% monobug....................... 0.04445% monofighting.................. 0.04313% tailwind...................... 0.03477% multiweather.................. 0.03177% monoflying.................... 0.03013% monorock...................... 0.02880% sunstall...................... 0.02188% monoelectric.................. 0.02150% monopsychic................... 0.02089% monodark...................... 0.01993% rainstall..................... 0.01313% monopoison.................... 0.01173% monofire...................... 0.01138% dragmag....................... 0.00824% monosteel..................... 0.00454% sandstall..................... 0.00326% gravity....................... 0.00285% sandoffense................... 0.00270% tricksun...................... 0.00212% monodragon.................... 0.00165% monoground.................... 0.00145% trapper....................... 0.00128% monofairy..................... 0.00127% fear.......................... 0.00028% Stalliness (mean: -0.096) |## -1.5|### |##### -1.0|######## |################ -0.5|######################## |############################## 0.0|############################## |########################## +0.5|################ |########## +1.0|##### |### +1.5|## | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.55%