weatherless...................94.71348% offense.......................44.64950% balance.......................43.63859% voltturn......................11.22316% hyperoffense.................. 7.21141% hail.......................... 3.98592% trickroom..................... 3.93002% semistall..................... 2.96727% stall......................... 1.53323% rain.......................... 0.78185% choice........................ 0.53360% sun........................... 0.48933% sunoffense.................... 0.14137% trickhail..................... 0.10181% hailoffense................... 0.06382% monotype...................... 0.05642% monoice....................... 0.03931% sand.......................... 0.03281% rainoffense................... 0.02396% tailwind...................... 0.01678% hailstall..................... 0.00660% tricksun...................... 0.00643% monofighting.................. 0.00633% multiweather.................. 0.00336% monowater..................... 0.00216% sandoffense................... 0.00190% dragmag....................... 0.00186% monograss..................... 0.00183% mononormal.................... 0.00152% monobug....................... 0.00151% monopoison.................... 0.00129% monoflying.................... 0.00091% monodark...................... 0.00068% monopsychic................... 0.00046% monoelectric.................. 0.00024% monorock...................... 0.00014% sandstall..................... 0.00010% monofire...................... 0.00007% rainstall..................... 0.00005% monoghost..................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monosteel..................... 0.00000% monodragon.................... 0.00000% monoground.................... 0.00000% fear.......................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.022) |#### -1.5|## |#### -1.0|##### |######### -0.5|################### |############################ 0.0|############################## |######################## +0.5|############### |############ +1.0|####### |# +1.5|### | +2.0| | +2.5| |# more negative = more offensive, more positive = more stall one # = 0.61%