weatherless...................75.25725% offense.......................44.05437% balance.......................32.27924% voltturn......................12.97094% hyperoffense..................11.89254% sand..........................11.57880% rain.......................... 8.40002% stall......................... 5.90096% semistall..................... 5.87289% sun........................... 5.16924% trickroom..................... 1.92158% multiweather.................. 1.52863% hail.......................... 1.17473% sandstall..................... 0.88175% sandoffense................... 0.60403% dragmag....................... 0.56806% monotype...................... 0.39594% choice........................ 0.39424% sunoffense.................... 0.37697% hailoffense................... 0.32605% tricksun...................... 0.23859% rainoffense................... 0.19064% monopoison.................... 0.13496% sunstall...................... 0.10818% tailwind...................... 0.09926% monowater..................... 0.08902% tricksand..................... 0.04345% trickrain..................... 0.03364% rainstall..................... 0.02947% monofairy..................... 0.02427% mononormal.................... 0.02153% monoice....................... 0.01968% monobug....................... 0.01850% gravity....................... 0.01764% monosteel..................... 0.01738% trickhail..................... 0.01469% monoelectric.................. 0.01359% allweather.................... 0.01251% trapper....................... 0.01189% monoflying.................... 0.01126% hailstall..................... 0.00942% monopsychic................... 0.00863% monofire...................... 0.00700% monograss..................... 0.00646% monoground.................... 0.00621% monoghost..................... 0.00596% monodragon.................... 0.00472% monodark...................... 0.00321% monofighting.................. 0.00269% monorock...................... 0.00174% swagplay...................... 0.00001% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.002) |### -1.5|####### |######## -1.0|############ |################## -0.5|###################### |############################## 0.0|########################### |#################### +0.5|################# |########### +1.0|######## |##### +1.5|##### |## +2.0|## |# +2.5|# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.49%