weatherless...................73.37154% offense.......................35.95874% balance.......................34.13547% sand..........................12.31079% rain..........................11.05724% semistall.....................10.49663% stall.........................10.35677% voltturn...................... 9.63650% hyperoffense.................. 9.05240% sun........................... 3.20455% sandstall..................... 2.32396% hail.......................... 0.98174% multiweather.................. 0.91623% dragmag....................... 0.78355% trickroom..................... 0.60392% hailoffense................... 0.57228% sandoffense................... 0.27129% choice........................ 0.21140% sunoffense.................... 0.20008% monotype...................... 0.12921% sunstall...................... 0.12518% trickrain..................... 0.05851% rainoffense................... 0.05221% monowater..................... 0.03576% tricksun...................... 0.02416% monoelectric.................. 0.01868% rainstall..................... 0.01680% gravity....................... 0.01386% monofairy..................... 0.01385% tailwind...................... 0.01366% monofire...................... 0.01327% hailstall..................... 0.01251% monobug....................... 0.00827% monoground.................... 0.00645% mononormal.................... 0.00627% trapper....................... 0.00536% monosteel..................... 0.00516% monopoison.................... 0.00451% monoghost..................... 0.00340% monoflying.................... 0.00331% allweather.................... 0.00252% monoice....................... 0.00251% tricksand..................... 0.00180% monodragon.................... 0.00177% monopsychic................... 0.00162% monofighting.................. 0.00161% trickhail..................... 0.00144% monodark...................... 0.00136% monograss..................... 0.00111% monorock...................... 0.00048% swagplay...................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.267) |## -1.5|####### |####### -1.0|######### |############### -0.5|#################### |############################## 0.0|############################# |###################### +0.5|####################### |############# +1.0|################ |###### +1.5|########## |#### +2.0|##### |## +2.5|### |#### +3.0|## |## +3.5| more negative = more offensive, more positive = more stall one # = 0.43%