weatherless...................87.80141% offense.......................49.68894% balance.......................31.48677% hyperoffense..................12.88555% hail.......................... 5.65971% voltturn...................... 3.73661% rain.......................... 3.70689% semistall..................... 3.62314% stall......................... 2.31560% sun........................... 2.07555% monotype...................... 1.84631% trickroom..................... 1.60124% sand.......................... 0.84828% rainoffense................... 0.74640% sunoffense.................... 0.61749% hailoffense................... 0.50133% choice........................ 0.45656% monoice....................... 0.43842% mononormal.................... 0.34773% monobug....................... 0.27749% monorock...................... 0.17753% monoelectric.................. 0.14125% monograss..................... 0.11964% monowater..................... 0.09764% monoghost..................... 0.09147% multiweather.................. 0.08915% monodark...................... 0.06484% monoflying.................... 0.05364% hailstall..................... 0.05056% monofairy..................... 0.05017% dragmag....................... 0.04631% trickhail..................... 0.04245% monopoison.................... 0.04014% sandoffense................... 0.03821% monofire...................... 0.03396% monofighting.................. 0.03165% sandstall..................... 0.02856% monoground.................... 0.02663% monopsychic................... 0.02084% rainstall..................... 0.01968% monosteel..................... 0.01852% tailwind...................... 0.01775% monodragon.................... 0.01544% gravity....................... 0.01042% fear.......................... 0.00810% trapper....................... 0.00617% tricksun...................... 0.00425% swagplay...................... 0.00309% trickrain..................... 0.00193% tricksand..................... 0.00039% Stalliness (mean: -0.185) -2.0|## |### -1.5|####### |########## -1.0|#################### |######################## -0.5|############################# |############################## 0.0|############################# |####################### +0.5|################ |############ +1.0|######## |### +1.5|## |# +2.0|# |# +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%