weatherless...................87.16147% offense.......................49.19950% balance.......................31.65331% hyperoffense..................12.94670% hail.......................... 6.57602% voltturn...................... 4.52050% rain.......................... 3.62013% semistall..................... 3.61326% stall......................... 2.58724% sun........................... 1.90560% trickroom..................... 1.83366% monotype...................... 1.36648% rainoffense................... 0.86056% sand.......................... 0.82621% sunoffense.................... 0.65423% hailoffense................... 0.52277% choice........................ 0.50986% monoice....................... 0.49648% mononormal.................... 0.20163% monobug....................... 0.18452% monorock...................... 0.11085% multiweather.................. 0.08723% monoelectric.................. 0.08712% monograss..................... 0.07072% monoghost..................... 0.05325% monowater..................... 0.05211% sandoffense................... 0.04939% hailstall..................... 0.04732% trickhail..................... 0.03908% monopoison.................... 0.03264% dragmag....................... 0.03166% monoflying.................... 0.03134% sandstall..................... 0.02950% monodark...................... 0.02642% monofighting.................. 0.02513% monofairy..................... 0.02502% monoground.................... 0.02195% monofire...................... 0.02164% tailwind...................... 0.01564% monopsychic................... 0.01390% monosteel..................... 0.01293% rainstall..................... 0.00873% gravity....................... 0.00813% monodragon.................... 0.00737% trapper....................... 0.00179% swagplay...................... 0.00144% fear.......................... 0.00144% trickrain..................... 0.00140% tricksun...................... 0.00110% tricksand..................... 0.00055% Stalliness (mean: -0.174) -2.0|# |### -1.5|####### |########## -1.0|################## |######################## -0.5|############################# |############################## 0.0|############################# |####################### +0.5|################ |############ +1.0|######## |### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%