weatherless...................84.71892% offense.......................47.86029% balance.......................32.47649% hyperoffense..................12.07235% hail.......................... 9.58376% voltturn...................... 5.76669% stall......................... 4.40990% rain.......................... 3.54752% semistall..................... 3.18097% trickroom..................... 2.09546% sun........................... 1.55059% rainoffense................... 1.23240% monotype...................... 0.95100% choice........................ 0.90148% sand.......................... 0.68138% sunoffense.................... 0.63867% monoice....................... 0.61435% hailoffense................... 0.29891% monobug....................... 0.11255% multiweather.................. 0.08218% hailstall..................... 0.07815% sandoffense................... 0.07125% monograss..................... 0.05741% mononormal.................... 0.03054% monoelectric.................. 0.02798% monorock...................... 0.02435% monofighting.................. 0.02086% trickhail..................... 0.01879% monofairy..................... 0.01294% tailwind...................... 0.01280% monoground.................... 0.01184% monoghost..................... 0.01152% dragmag....................... 0.01079% monopoison.................... 0.01018% monodragon.................... 0.00933% gravity....................... 0.00422% monoflying.................... 0.00391% monodark...................... 0.00380% sandstall..................... 0.00330% monowater..................... 0.00324% monopsychic................... 0.00291% rainstall..................... 0.00061% trapper....................... 0.00014% tricksand..................... 0.00011% monosteel..................... 0.00010% monofire...................... 0.00008% trickrain..................... 0.00006% swagplay...................... 0.00004% fear.......................... 0.00003% tricksun...................... 0.00000% Stalliness (mean: -0.112) -2.0|## |### -1.5|###### |######### -1.0|############## |###################### -0.5|############################ |########################### 0.0|############################## |###################### +0.5|############### |########### +1.0|####### |### +1.5|## |# +2.0|# |### +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.48%