weatherless...................82.48916% offense.......................40.88049% balance.......................35.50746% hail..........................12.57586% hyperoffense..................11.52129% stall......................... 9.73109% voltturn...................... 5.41125% rain.......................... 3.28459% semistall..................... 2.35968% choice........................ 2.19331% rainoffense................... 1.54972% monotype...................... 1.25448% monoice....................... 1.15825% sun........................... 1.08421% trickroom..................... 0.86562% sand.......................... 0.62348% sunoffense.................... 0.56658% sandoffense................... 0.22325% hailoffense................... 0.18704% multiweather.................. 0.05730% monograss..................... 0.03601% tailwind...................... 0.02126% hailstall..................... 0.01993% monobug....................... 0.01372% monofighting.................. 0.01215% monofairy..................... 0.00683% monorock...................... 0.00647% trickhail..................... 0.00573% monoground.................... 0.00556% mononormal.................... 0.00520% dragmag....................... 0.00409% monoghost..................... 0.00314% monoelectric.................. 0.00287% monopoison.................... 0.00238% monodark...................... 0.00109% monoflying.................... 0.00083% monowater..................... 0.00063% monopsychic................... 0.00029% gravity....................... 0.00015% rainstall..................... 0.00014% sandstall..................... 0.00013% monodragon.................... 0.00004% trapper....................... 0.00001% monofire...................... 0.00000% trickrain..................... 0.00000% swagplay...................... 0.00000% fear.......................... 0.00000% monosteel..................... 0.00000% tricksand..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.049) -2.0|#### |## -1.5|#### |####### -1.0|########### |################# -0.5|################## |###################### 0.0|############################## |#################### +0.5|############ |############# +1.0|##### |## +1.5|## |# +2.0|## |######## +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.54%