weatherless...................90.40189% offense.......................47.10308% balance.......................34.10521% hyperoffense..................13.52025% sun........................... 5.53762% semistall..................... 3.79338% trickroom..................... 1.84384% sand.......................... 1.75449% hail.......................... 1.74776% voltturn...................... 1.63727% stall......................... 1.47809% sunoffense.................... 0.84778% rain.......................... 0.68700% monotype...................... 0.66170% choice........................ 0.39907% hailoffense................... 0.15694% sandstall..................... 0.12523% multiweather.................. 0.12395% mononormal.................... 0.09416% trickhail..................... 0.08680% monowater..................... 0.08359% monofighting.................. 0.08007% monoelectric.................. 0.06374% monobug....................... 0.05765% dragmag....................... 0.05124% monograss..................... 0.04932% tricksun...................... 0.04580% sandoffense................... 0.04196% monodark...................... 0.04100% monopoison.................... 0.03683% monoice....................... 0.03459% monorock...................... 0.03299% rainoffense................... 0.03107% monoflying.................... 0.02754% monoghost..................... 0.02466% monofire...................... 0.02242% tricksand..................... 0.02082% monodragon.................... 0.02050% monopsychic................... 0.02018% trickrain..................... 0.01441% tailwind...................... 0.01377% monosteel..................... 0.01281% monofairy..................... 0.00993% sunstall...................... 0.00609% monoground.................... 0.00448% hailstall..................... 0.00416% fear.......................... 0.00288% rainstall..................... 0.00288% trapper....................... 0.00064% gravity....................... 0.00032% Stalliness (mean: -0.178) -2.0|## |## -1.5|###### |######### -1.0|################# |#################### -0.5|######################## |############################## 0.0|########################### |######################## +0.5|################# |############ +1.0|####### |### +1.5|# |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.49%