weatherless...................90.54322% offense.......................46.31316% balance.......................33.97025% hyperoffense..................14.23659% sun........................... 5.36325% semistall..................... 3.78970% sand.......................... 1.93507% trickroom..................... 1.91727% voltturn...................... 1.86998% hail.......................... 1.77600% stall......................... 1.69030% sunoffense.................... 0.84002% rain.......................... 0.50464% choice........................ 0.41803% monotype...................... 0.39707% hailoffense................... 0.18225% sandstall..................... 0.16660% multiweather.................. 0.11881% trickhail..................... 0.08333% mononormal.................... 0.06495% sandoffense................... 0.05671% monowater..................... 0.05314% monofighting.................. 0.04912% tricksun...................... 0.04390% dragmag....................... 0.04189% monobug....................... 0.03871% monoelectric.................. 0.02858% monoice....................... 0.02492% rainoffense................... 0.02483% monograss..................... 0.02466% monopoison.................... 0.02119% monoflying.................... 0.01974% monofire...................... 0.01764% monorock...................... 0.01636% tricksand..................... 0.01624% monodragon.................... 0.01612% monodark...................... 0.01529% monoghost..................... 0.01349% monopsychic................... 0.01224% trickrain..................... 0.01186% tailwind...................... 0.01087% monofairy..................... 0.00408% sunstall...................... 0.00380% fear.......................... 0.00337% monosteel..................... 0.00280% hailstall..................... 0.00278% monoground.................... 0.00246% rainstall..................... 0.00197% trapper....................... 0.00057% gravity....................... 0.00031% Stalliness (mean: -0.181) -2.0|## |### -1.5|###### |######### -1.0|################## |################### -0.5|######################### |############################## 0.0|########################## |####################### +0.5|################# |############# +1.0|####### |#### +1.5|# |# +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.49%