weatherless...................89.27870% offense.......................44.47800% balance.......................34.13452% hyperoffense..................14.42577% sun........................... 5.96955% semistall..................... 3.82396% stall......................... 3.13774% voltturn...................... 2.83118% sand.......................... 2.44586% hail.......................... 2.20548% trickroom..................... 1.55099% choice........................ 0.57182% sunoffense.................... 0.53235% sandstall..................... 0.31104% hailoffense................... 0.30899% rain.......................... 0.24692% multiweather.................. 0.14628% trickhail..................... 0.10742% monotype...................... 0.10590% sandoffense................... 0.09779% tricksun...................... 0.03093% rainoffense................... 0.02375% dragmag....................... 0.02032% monodragon.................... 0.02013% monowater..................... 0.01733% mononormal.................... 0.01415% monofire...................... 0.01310% monobug....................... 0.00906% tailwind...................... 0.00906% monoice....................... 0.00801% monoelectric.................. 0.00737% tricksand..................... 0.00577% trickrain..................... 0.00503% monograss..................... 0.00442% monorock...................... 0.00316% monopoison.................... 0.00287% monoflying.................... 0.00241% fear.......................... 0.00228% monodark...................... 0.00159% monofighting.................. 0.00127% monopsychic................... 0.00092% sunstall...................... 0.00060% monoghost..................... 0.00058% monoground.................... 0.00037% monosteel..................... 0.00009% rainstall..................... 0.00009% gravity....................... 0.00005% hailstall..................... 0.00004% monofairy..................... 0.00003% trapper....................... 0.00000% Stalliness (mean: -0.141) -2.0|#### |#### -1.5|####### |######## -1.0|################ |################### -0.5|########################### |############################## 0.0|########################### |######################## +0.5|################## |############### +1.0|######## |#### +1.5|## |## +2.0|# |## +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.46%