weatherless...................87.78390% offense.......................38.99598% balance.......................37.69896% hyperoffense..................12.70272% semistall..................... 5.89154% sun........................... 5.46037% stall......................... 4.71079% hail.......................... 3.38487% sand.......................... 3.30292% voltturn...................... 2.72526% trickroom..................... 1.02895% choice........................ 1.02755% hailoffense................... 0.58429% sandstall..................... 0.27922% sandoffense................... 0.21919% sunoffense.................... 0.18066% rain.......................... 0.12155% tricksun...................... 0.07118% trickhail..................... 0.06781% multiweather.................. 0.05362% trickrain..................... 0.02864% monotype...................... 0.02638% dragmag....................... 0.01172% monoelectric.................. 0.01111% rainoffense................... 0.00614% monodragon.................... 0.00387% tailwind...................... 0.00357% monofire...................... 0.00287% tricksand..................... 0.00212% mononormal.................... 0.00211% monoice....................... 0.00154% monobug....................... 0.00139% fear.......................... 0.00117% monorock...................... 0.00089% monowater..................... 0.00077% monoflying.................... 0.00067% monopoison.................... 0.00045% monograss..................... 0.00032% monodark...................... 0.00018% monofighting.................. 0.00015% sunstall...................... 0.00013% monopsychic................... 0.00007% monoghost..................... 0.00002% monoground.................... 0.00001% rainstall..................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% gravity....................... 0.00000% monosteel..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.011) -2.0|##### |#### -1.5|######## |####### -1.0|############### |################# -0.5|######################### |############################## 0.0|############################ |############################ +0.5|####################### |################## +1.0|################ |####### +1.5|## |##### +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%