weatherless...................70.53558% offense.......................39.92832% balance.......................37.77510% sand..........................20.31119% hyperoffense..................14.70943% semistall..................... 6.25089% sun........................... 6.11672% rain.......................... 3.55422% voltturn...................... 2.59352% sunoffense.................... 1.65929% monotype...................... 1.37419% stall......................... 1.33627% sandoffense................... 1.28056% trickroom..................... 0.96413% multiweather.................. 0.67547% sandstall..................... 0.47675% monorock...................... 0.37580% monoflying.................... 0.24255% monowater..................... 0.22818% monosteel..................... 0.16087% hail.......................... 0.15776% monodark...................... 0.14933% monoice....................... 0.09390% mononormal.................... 0.06699% tricksand..................... 0.03717% monofairy..................... 0.02829% monopsychic................... 0.01474% monofire...................... 0.00729% monoghost..................... 0.00341% monobug....................... 0.00273% choice........................ 0.00077% dragmag....................... 0.00040% rainoffense................... 0.00039% trapper....................... 0.00028% tailwind...................... 0.00015% monofighting.................. 0.00012% sunstall...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.097) |### -1.5|######## |######## -1.0|################ |################### -0.5|################ |################# 0.0|############################## |################### +0.5|###################### |####### +1.0|############### |##### +1.5|### | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.53%