weatherless...................87.71088% offense.......................50.34975% balance.......................22.80894% hyperoffense..................21.99973% sun........................... 5.17762% hail.......................... 3.49060% semistall..................... 3.12714% voltturn...................... 2.80483% rain.......................... 2.17391% monotype...................... 1.99561% stall......................... 1.71444% sand.......................... 1.59786% sunoffense.................... 1.17268% choice........................ 0.50747% monoice....................... 0.50062% trickroom..................... 0.37032% rainoffense................... 0.36346% hailoffense................... 0.36346% monoghost..................... 0.24002% mononormal.................... 0.24002% monorock...................... 0.16459% monobug....................... 0.15773% multiweather.................. 0.14401% monowater..................... 0.13716% monodark...................... 0.09601% monograss..................... 0.08915% sandoffense................... 0.08229% monodragon.................... 0.08229% monoflying.................... 0.06858% monoelectric.................. 0.06172% monofire...................... 0.06172% monopsychic................... 0.05486% monofighting.................. 0.04800% hailstall..................... 0.04800% dragmag....................... 0.04115% monopoison.................... 0.02743% trickhail..................... 0.02743% monosteel..................... 0.02057% monofairy..................... 0.02057% trapper....................... 0.02057% gravity....................... 0.01372% sunstall...................... 0.00686% tailwind...................... 0.00686% monoground.................... 0.00686% Stalliness (mean: -0.400) |## -2.0|##### |###### -1.5|############# |############### -1.0|####################### |############################# -0.5|############################# |############################## 0.0|####################### |################ +0.5|############## |######## +1.0|##### |### +1.5|# | +2.0| |# +2.5| | +3.0| |# more negative = more offensive, more positive = more stall one # = 0.44%