weatherless...................88.02531% offense.......................49.87420% balance.......................23.41403% hyperoffense..................21.50182% sun........................... 5.14625% hail.......................... 3.41733% voltturn...................... 3.16620% semistall..................... 2.97454% stall......................... 2.23541% rain.......................... 1.86198% sand.......................... 1.67433% monotype...................... 1.54187% sunoffense.................... 1.27284% monoice....................... 0.48306% choice........................ 0.36825% hailoffense................... 0.34922% trickroom..................... 0.34220% rainoffense................... 0.32845% monorock...................... 0.15653% monoghost..................... 0.14728% mononormal.................... 0.13626% monowater..................... 0.12880% multiweather.................. 0.12044% monobug....................... 0.10586% sandoffense................... 0.07284% monodark...................... 0.07149% monodragon.................... 0.05997% monopsychic................... 0.05798% hailstall..................... 0.05784% monograss..................... 0.05330% monoflying.................... 0.04939% monoelectric.................. 0.04175% monofire...................... 0.03976% dragmag....................... 0.03798% trickhail..................... 0.02772% monopoison.................... 0.02249% monofighting.................. 0.01836% monosteel..................... 0.01123% monofairy..................... 0.01043% trapper....................... 0.00991% gravity....................... 0.00952% tailwind...................... 0.00665% sunstall...................... 0.00519% monoground.................... 0.00476% Stalliness (mean: -0.380) |## -2.0|##### |####### -1.5|############ |############## -1.0|####################### |############################# -0.5|############################ |############################## 0.0|###################### |############### +0.5|############## |######### +1.0|##### |### +1.5|# | +2.0| |# +2.5| | +3.0| |## more negative = more offensive, more positive = more stall one # = 0.45%