weatherless...................87.67001% balance.......................34.87778% offense.......................27.35149% stall.........................19.49682% voltturn......................15.88541% hyperoffense..................14.26684% sun........................... 4.41597% semistall..................... 4.00708% sand.......................... 3.99019% hail.......................... 3.77878% sunoffense.................... 1.63154% monotype...................... 0.27026% choice........................ 0.24253% rain.......................... 0.17061% hailoffense................... 0.14883% trickroom..................... 0.12769% monorock...................... 0.11239% monoice....................... 0.09845% hailstall..................... 0.04034% monoelectric.................. 0.02985% multiweather.................. 0.02557% sandoffense................... 0.01632% monodark...................... 0.01429% monowater..................... 0.01275% monobug....................... 0.00125% sunstall...................... 0.00072% rainoffense................... 0.00062% monofire...................... 0.00056% mononormal.................... 0.00036% monoflying.................... 0.00017% monograss..................... 0.00016% monofairy..................... 0.00001% monosteel..................... 0.00001% monofighting.................. 0.00001% monoghost..................... 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% gravity....................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.518) | -2.0|# |##### -1.5|####### |###### -1.0|############## |############# -0.5|########## |############## 0.0|########## |##### +0.5|################# |############################## +1.0|##### |## +1.5|## |## +2.0|### | +2.5| | +3.0| |############################ more negative = more offensive, more positive = more stall one # = 0.57%