sun...........................65.85838% offense.......................44.70262% rain..........................28.93404% balance.......................23.33868% hyperoffense..................22.96820% weatherless...................22.33018% multiweather..................19.18975% sunoffense....................11.93740% semistall..................... 5.25737% stall......................... 3.73313% rainoffense................... 2.51686% sand.......................... 2.29239% dragmag....................... 0.73831% sunstall...................... 0.70176% monotype...................... 0.55242% trickroom..................... 0.36280% sandstall..................... 0.24791% tricksun...................... 0.22873% rainstall..................... 0.22712% trickrain..................... 0.20549% hail.......................... 0.20180% monoghost..................... 0.16045% gravity....................... 0.14534% voltturn...................... 0.13930% sandoffense................... 0.09800% choice........................ 0.08313% tailwind...................... 0.06565% trapper....................... 0.06336% monopsychic................... 0.06320% monodragon.................... 0.06224% monowater..................... 0.04135% monosteel..................... 0.03764% monoflying.................... 0.03432% hailstall..................... 0.03432% mononormal.................... 0.03235% monodark...................... 0.02272% hailoffense................... 0.02238% monoground.................... 0.01982% monofighting.................. 0.01791% monobug....................... 0.01706% monofairy..................... 0.01468% monofire...................... 0.01140% monoelectric.................. 0.00780% monorock...................... 0.00757% tricksand..................... 0.00655% monopoison.................... 0.00607% monoice....................... 0.00393% allweather.................... 0.00365% monograss..................... 0.00314% trickhail..................... 0.00292% fear.......................... 0.00002% swagplay...................... 0.00000% Stalliness (mean: -0.288) | -2.0|# |##### -1.5|############ |####################### -1.0|########################### |############################## -0.5|############################## |####################### 0.0|####################### |#################### +0.5|############## |########## +1.0|####### |###### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.41%