sun...........................72.63599% offense.......................39.20781% balance.......................26.40341% rain..........................25.58368% hyperoffense..................20.99326% multiweather..................17.96823% weatherless...................17.47717% sunoffense....................13.58424% semistall..................... 8.06729% stall......................... 5.32823% sand.......................... 3.07967% rainoffense................... 1.98426% sunstall...................... 1.17726% dragmag....................... 0.61003% sandstall..................... 0.49048% trickroom..................... 0.48868% rainstall..................... 0.37925% trickrain..................... 0.37158% tricksun...................... 0.31888% monotype...................... 0.21315% gravity....................... 0.19698% sandoffense................... 0.07393% hail.......................... 0.06437% tailwind...................... 0.06278% voltturn...................... 0.06001% trapper....................... 0.05840% monodragon.................... 0.03819% monoghost..................... 0.03756% choice........................ 0.03355% monoground.................... 0.03008% monopsychic................... 0.02333% monowater..................... 0.02210% monoflying.................... 0.01675% monofighting.................. 0.00944% monosteel..................... 0.00789% monobug....................... 0.00772% mononormal.................... 0.00622% monodark...................... 0.00620% hailoffense................... 0.00496% hailstall..................... 0.00494% monorock...................... 0.00430% monopoison.................... 0.00250% monofairy..................... 0.00218% tricksand..................... 0.00196% monograss..................... 0.00135% monofire...................... 0.00122% monoice....................... 0.00075% monoelectric.................. 0.00075% trickhail..................... 0.00013% allweather.................... 0.00008% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.146) | -2.0|## |##### -1.5|########### |####################### -1.0|############################ |############################## -0.5|########################### |###################### 0.0|######################## |####################### +0.5|################## |############# +1.0|######### |############ +1.5|##### |#### +2.0|## |## +2.5|## |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.38%