weatherless...................90.95989% offense.......................43.51432% balance.......................35.76161% hyperoffense..................12.35613% voltturn...................... 9.19455% sand.......................... 7.40391% semistall..................... 5.13546% stall......................... 3.23248% trickroom..................... 0.95073% monotype...................... 0.90576% hail.......................... 0.76850% rain.......................... 0.44850% sun........................... 0.44800% choice........................ 0.43284% dragmag....................... 0.41701% sandstall..................... 0.30467% monobug....................... 0.23090% hailoffense................... 0.12362% monopoison.................... 0.08505% sunoffense.................... 0.08185% monowater..................... 0.07730% monodark...................... 0.07394% monoice....................... 0.07360% rainoffense................... 0.07141% trickhail..................... 0.06989% monorock...................... 0.06905% mononormal.................... 0.06872% tailwind...................... 0.06299% sandoffense................... 0.04800% monofighting.................. 0.04396% monofire...................... 0.04042% monoghost..................... 0.03924% monosteel..................... 0.03554% monoflying.................... 0.03520% monoelectric.................. 0.03166% multiweather.................. 0.02880% tricksand..................... 0.02324% monograss..................... 0.01819% monopsychic................... 0.01634% trapper....................... 0.01566% monoground.................... 0.00909% monofairy..................... 0.00792% monodragon.................... 0.00657% trickrain..................... 0.00539% hailstall..................... 0.00421% gravity....................... 0.00404% tricksun...................... 0.00219% swagplay...................... 0.00168% rainstall..................... 0.00118% sunstall...................... 0.00067% Stalliness (mean: -0.077) -2.0|## |### -1.5|###### |########## -1.0|############### |#################### -0.5|########################### |############################## 0.0|############################# |########################### +0.5|##################### |############# +1.0|######### |##### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.44%