weatherless...................89.97388% offense.......................36.63494% balance.......................35.33028% hyperoffense..................15.14054% voltturn......................10.95158% sand.......................... 8.84657% stall......................... 6.67956% semistall..................... 6.21469% trickroom..................... 0.97441% hail.......................... 0.79038% dragmag....................... 0.60203% sandstall..................... 0.35875% choice........................ 0.29342% rain.......................... 0.27328% monotype...................... 0.19558% hailoffense................... 0.17520% sun........................... 0.14472% sandoffense................... 0.07022% rainoffense................... 0.06122% monobug....................... 0.04715% monofire...................... 0.03979% sunoffense.................... 0.03203% trickhail..................... 0.03124% tailwind...................... 0.02939% multiweather.................. 0.02883% monopoison.................... 0.02745% monoice....................... 0.01984% monowater..................... 0.01707% monodark...................... 0.01585% tricksand..................... 0.00941% monosteel..................... 0.00872% mononormal.................... 0.00694% trickrain..................... 0.00448% monoflying.................... 0.00405% monoghost..................... 0.00333% trapper....................... 0.00210% monoelectric.................. 0.00161% monodragon.................... 0.00141% hailstall..................... 0.00114% monoground.................... 0.00109% monofighting.................. 0.00102% monopsychic................... 0.00081% monorock...................... 0.00047% tricksun...................... 0.00046% monofairy..................... 0.00015% monograss..................... 0.00013% sunstall...................... 0.00012% rainstall..................... 0.00004% gravity....................... 0.00002% swagplay...................... 0.00000% Stalliness (mean: 0.005) -2.0|###### |####### -1.5|######## |########### -1.0|############## |################## -0.5|########################## |############################## 0.0|############################# |############################# +0.5|######################### |############### +1.0|########### |###### +1.5|##### |## +2.0|### |## +2.5|### |## +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.39%