weatherless...................91.51624% balance.......................31.79799% offense.......................30.07397% hyperoffense..................16.34021% stall.........................13.82103% voltturn......................11.28128% semistall..................... 7.96680% sand.......................... 7.72936% dragmag....................... 0.84240% trickroom..................... 0.51897% hail.......................... 0.46771% sandstall..................... 0.19492% rain.......................... 0.18655% sandoffense................... 0.14704% sun........................... 0.14070% hailoffense................... 0.13137% rainoffense................... 0.07831% choice........................ 0.06751% multiweather.................. 0.04057% monotype...................... 0.04038% tailwind...................... 0.02363% sunoffense.................... 0.01378% monopoison.................... 0.01354% monobug....................... 0.00761% monodark...................... 0.00491% monowater..................... 0.00473% monosteel..................... 0.00386% trickrain..................... 0.00311% trickhail..................... 0.00294% tricksand..................... 0.00259% monoice....................... 0.00135% monofire...................... 0.00128% monoflying.................... 0.00125% hailstall..................... 0.00087% trapper....................... 0.00083% monodragon.................... 0.00065% mononormal.................... 0.00046% monoghost..................... 0.00035% monoelectric.................. 0.00026% monopsychic................... 0.00016% monofighting.................. 0.00012% monorock...................... 0.00002% monoground.................... 0.00002% monofairy..................... 0.00001% monograss..................... 0.00000% tricksun...................... 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% gravity....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.196) -2.0|########## |######### -1.5|####### |############ -1.0|############### |################# -0.5|######################### |########################## 0.0|######################## |############################## +0.5|########################### |################ +1.0|############## |########## +1.5|####### |##### +2.0|######### |#### +2.5|######### |##### +3.0|#### |## more negative = more offensive, more positive = more stall one # = 0.35%