weatherless...................66.24260% balance.......................52.94379% offense.......................40.20710% sun...........................12.35207% sand..........................11.00592% hail.......................... 5.66568% rain.......................... 5.32544% semistall..................... 5.29586% tailwind...................... 3.37278% voltturn...................... 2.41124% trickroom..................... 2.10059% hyperoffense.................. 1.15385% monotype...................... 0.82840% multiweather.................. 0.50296% tricksun...................... 0.50296% stall......................... 0.39941% monofire...................... 0.36982% dragmag....................... 0.17751% sunoffense.................... 0.14793% monoelectric.................. 0.13314% sandoffense................... 0.08876% monowater..................... 0.08876% trickhail..................... 0.08876% monopsychic................... 0.05917% monoice....................... 0.05917% hailoffense................... 0.04438% sunstall...................... 0.02959% gravity....................... 0.02959% monobug....................... 0.02959% allweather.................... 0.02959% hailstall..................... 0.02959% monodragon.................... 0.02959% rainstall..................... 0.01479% monopoison.................... 0.01479% batonpass..................... 0.01479% sandstall..................... 0.01479% trickrain..................... 0.01479% monoghost..................... 0.01479% monodark...................... 0.01479% tricksand..................... 0.01479% mononormal.................... 0.01479% Stalliness (mean: 0.126) -1.5| |# -1.0|# |####### -0.5|######## |############################## 0.0|######################## |########################### +0.5|################### |########### +1.0|#### |#### +1.5|# | more negative = more offensive, more positive = more stall one # = 0.72%