weatherless...................65.80166% balance.......................52.83446% offense.......................42.10297% sun...........................13.99465% sand..........................11.10605% rain.......................... 5.04212% hail.......................... 4.52729% semistall..................... 4.02821% tailwind...................... 3.96825% voltturn...................... 2.62819% trickroom..................... 1.84888% monotype...................... 0.83963% hyperoffense.................. 0.81217% tricksun...................... 0.50220% multiweather.................. 0.46333% monofire...................... 0.44346% stall......................... 0.22219% dragmag....................... 0.17099% sunoffense.................... 0.11443% monopsychic................... 0.09873% sandoffense................... 0.09471% trickhail..................... 0.09024% monowater..................... 0.08939% monoelectric.................. 0.08298% monoice....................... 0.04352% hailoffense................... 0.03801% monodragon.................... 0.02487% gravity....................... 0.01981% monobug....................... 0.01752% monoghost..................... 0.01562% hailstall..................... 0.01512% rainstall..................... 0.01403% monodark...................... 0.01052% sandstall..................... 0.00933% monopoison.................... 0.00925% tricksand..................... 0.00925% sunstall...................... 0.00804% batonpass..................... 0.00702% mononormal.................... 0.00376% trickrain..................... 0.00352% allweather.................... 0.00281% Stalliness (mean: 0.108) -1.5| | -1.0|# |###### -0.5|####### |############################## 0.0|###################### |######################### +0.5|################### |########## +1.0|### |### +1.5|# | more negative = more offensive, more positive = more stall one # = 0.79%