balance.......................53.80764% offense.......................44.56890% sun...........................39.77160% rain..........................35.57736% weatherless...................27.96070% tailwind...................... 5.27245% multiweather.................. 4.01012% voltturn...................... 2.40410% trickroom..................... 1.77006% dragmag....................... 1.15714% tricksun...................... 0.91394% semistall..................... 0.91348% trickrain..................... 0.71789% hyperoffense.................. 0.63415% gravity....................... 0.41011% sand.......................... 0.40713% hail.......................... 0.31604% sunoffense.................... 0.12596% rainoffense................... 0.12515% monotype...................... 0.11185% stall......................... 0.07583% monopsychic................... 0.03682% trickhail..................... 0.01640% monowater..................... 0.01606% sunstall...................... 0.01377% rainstall..................... 0.01285% monoflying.................... 0.00929% monoice....................... 0.00769% monosteel..................... 0.00700% batonpass..................... 0.00688% trapper....................... 0.00631% monoelectric.................. 0.00551% monobug....................... 0.00436% mononormal.................... 0.00436% monopoison.................... 0.00367% monofire...................... 0.00367% monodragon.................... 0.00367% hailoffense................... 0.00356% monoghost..................... 0.00310% tricksand..................... 0.00298% monograss..................... 0.00264% monoground.................... 0.00241% sandoffense................... 0.00218% hailstall..................... 0.00206% monofairy..................... 0.00138% sandstall..................... 0.00080% monodark...................... 0.00011% monofighting.................. 0.00011% Stalliness (mean: 0.042) -1.2| |# -0.8|## |##### -0.4|########### |#################### 0.0|############################## |######################## +0.4|############### |####### +0.8|### |# | | more negative = more offensive, more positive = more stall one # = 0.83%