weatherless...................57.78359% offense.......................46.64884% sand..........................38.02405% hyperoffense..................25.95831% balance.......................20.05036% sandoffense...................11.23234% semistall..................... 4.43633% stall......................... 2.90616% rain.......................... 2.76368% choice........................ 1.58287% dragmag....................... 1.55360% voltturn...................... 1.43259% hail.......................... 1.41892% sandstall..................... 1.36623% trickroom..................... 1.10274% monotype...................... 1.04614% rainoffense................... 0.94660% tricksand..................... 0.42939% sun........................... 0.34546% multiweather.................. 0.33375% monowater..................... 0.32985% hailstall..................... 0.16785% monoice....................... 0.11125% monodark...................... 0.09564% monofighting.................. 0.08588% sunoffense.................... 0.08393% monosteel..................... 0.07807% mononormal.................... 0.07417% monopsychic................... 0.06636% monofire...................... 0.05465% monorock...................... 0.04489% monoghost..................... 0.03318% monograss..................... 0.02342% monoflying.................... 0.02147% monoelectric.................. 0.01952% monodragon.................... 0.01561% monobug....................... 0.01561% monoground.................... 0.01366% monopoison.................... 0.01171% hailoffense................... 0.01171% gravity....................... 0.00586% trickhail..................... 0.00586% trapper....................... 0.00586% tailwind...................... 0.00390% monofairy..................... 0.00195% Stalliness (mean: -0.403) -2.0|# |######### -1.5|############## |#################### -1.0|############################## |############################ -0.5|############################ |######################## 0.0|################## |############ +0.5|########### |########### +1.0|###### |#### +1.5|### |## +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.44%